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Devlog
Pictures disappeared after building project
January 29, 2024
by
GoldMoonStudio
Author: Aaronn Solomon 1/29/2024 The Problem For the past month and a half, I was racking my brain trying to figure out why pictures on my main menu were missing whenever the project was built. They a...
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Frustration with images and sprites
January 24, 2024
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GoldMoonStudio
Author: Aaronn Solomon 1/24/2024 The Problem I decided to add pictures of each weapon to the loadout menu. Unfortunately, I had no idea how to use sprites properly, and the pictures were always just r...
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Volume value was useless
January 19, 2024
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GoldMoonStudio
Author: Aaronn Solomon 1/17/2024 The Problem To my surprise, there was an issue with the volume settings in my options menu. It simply did not change the volume at all. I was unsure why this happened,...
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Recovering from being sick
January 17, 2024
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GoldMoonStudio
Author: Aaronn Solomon 1/17/2024 The Problem I got sick over the past week and couldn't get most of my work done. The Solution I took some medicine and tried some home remedies, and I'm feeling much b...
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Respawning after changing loadout problem
December 13, 2023
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GoldMoonStudio
Author: Aaronn Solomon 12/13/2023 The Problem I wanted to let the player change loadouts after death, and then spawn into the same level when they were ready. However, I kept running into a problem wi...
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Game over and pause menu conflict
December 08, 2023
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GoldMoonStudio
Author: Aaronn Solomon 12/8/2023 The Problem I had created a game over menu for when the player runs out of health. The issue that came was that the player could still pause the game after dying, whic...
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HUD window transparency issue
December 01, 2023
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GoldMoonStudio
Author: Aaronn Solomon 12/1/2023 The Problem I had noticed that the stylish window as a part of the HUD was mostly translucent, making some things a bit hard to see. For the longest time, I couldn't f...
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Health component confusion
November 24, 2023
by
GoldMoonStudio
Author: Aaronn Solomon 11/24/2023 The Problem I wanted to create a health bar to tell the player the integrity of the mech. As I was writing my code, I noticed that there were multiple errors in the c...
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Credits animation confusion
November 17, 2023
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GoldMoonStudio
Author: Aaronn Solomon 11/17/2023 The Problem I wanted to make a credits menu to show off our team members, and it worked. However, I wanted a way to only play the animation when the credits menu is o...
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Level select broken
November 09, 2023
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GoldMoonStudio
Author: Aaronn Solomon 11/8/2023 The Problem I was confident that my work on the level select menu was solid, but I was proven wrong. I wanted a way to lock out players from selecting levels that they...
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TextMesh Pro confusion with ammo counter
November 03, 2023
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GoldMoonStudio
Author: Aaronn Solomon 11/3/2023 The Problem I was attempting to create an ammunition counter for the player's mech. I decided to use a TextMesh Pro object to do this. However, when I tried to place t...
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Lighting issue with main menu scene
October 27, 2023
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GoldMoonStudio
Author: Aaronn Solomon Posted on 10/26/2023 The Problem I decided to make the main menu of our game a little more substantial than what it has been. I created a simple room with the canvas in front of...
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Issues with baking the navmesh
October 20, 2023
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GoldMoonStudio
Author: Aaronn Solomon Posted: 10/20/2023 The Problem I was tasked with creating a small. basic map for the first level of our game. As I finished it, I tried to run a test but found out that the enem...
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Menu button confusion
October 14, 2023
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GoldMoonStudio
The Problem I had issues figuring out what button to map to the pause menu. Since there are many different types of VR controllers, this posed a problem. The Solution I used context clues to decide th...
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Extremely early prototype gameplay
October 07, 2023
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GoldMoonStudio
Extremely early prototype movement testing...
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