Issues with baking the navmesh
Ferrum Cerebrum » Devlog
Author: Aaronn Solomon
Posted: 10/20/2023
The Problem
I was tasked with creating a small. basic map for the first level of our game. As I finished it, I tried to run a test but found out that the enemies placed on the ground weren't moving. The enemies were moving normally in my teammates' personal scenes, so I wondered why this was.
The Solution
After asking my teammates why this was happening, one of them asked if I had the proper package installed from Unity. As it turns out, I did not. The ground the enemies were placed on required a component called a NavMeshSurface so the enemies knew where they could and couldn't walk. It's called baking, and once that process was complete, the enemies moved as desired.
Ferrum Cerebrum
Two bodies. One mind.
Status | Prototype |
Author | GoldMoonStudio |
Genre | Shooter, Action |
Tags | Mechs, Virtual Reality (VR) |
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